AudioMiXR

Spatial Audio Object Manipulation for Sound Design
in Augmented Reality

Joseph J. LaViola Jr3

Andrea Fanelli4

Rhonda Wilson4

1Brown University, 2UC Berkeley, 3University of Central Florida, 4Dolby Laboratories

Demos [link to playlist]

AudioMiXR facilitates mixing immersive cinematic experiences. Demo showcasing a soundscape in a cinema.

AudioMiXR allows for audio mixing in any physical environment. Demo showcasing audio mixing in AR and in VR.

AudioMiXR being used to build a camping site soundscape. Illustration of collaborative mixing in AR.

Illustration of AudioMiXR being used on DJ stages at Temple Nightclub in San Francisco.

Abstract [link to preprint]

We present AudioMiXR, an augmented reality (AR) interface intended to assess how users manipulate virtual audio objects situated in their physical space using six degrees of freedom (6DoF) deployed on a head-mounted display (Apple Vision Pro) for 3D sound design. Existing tools for 3D sound design are typically constrained to desktop displays, which may limit spatial awareness of mixing within the execution environment. Utilizing an XR HMD to create soundscapes may provide a real-time test environment for 3D sound design, as modern HMDs can provide precise spatial localization assisted by cross-modal interactions. However, there is no research on design guidelines specific to sound design with six degrees of freedom (6DoF) in XR. To provide a first step toward identifying design-related research directions in this space, we conducted an exploratory study where we recruited 27 participants, consisting of expert and non-expert sound designers. The goal was to assess design lessons that can be used to inform future research venues in 3D sound design. We ran a within-subjects study where users designed both a music and cinematic soundscapes. After thematically analyzing participant data, we constructed two design lessons: (1) Proprioception for AR Sound Design, and (2) Balancing Audio-Visual Modalities in AR GUIs. Additionally, we provide application domains that can benefit most from 6DoF sound design based on our results.

Designed in San Francisco